- normal texture is missing
- from the sample video it is clear that the lights are animated
- from the sample video it is clear some post processing is done - bloom type of effect in the very least.
Anyway, I don’t have V-Ray, so I used Rhino metal which I converted to a Physically Based material. I set it to a yellow/orange color, and added anisotropy with some rotation to the anisotropy, like 0.30. I also upped the roughness. This is necessary since there is further nothing in the scene, so light doesn’t show up at all - no useful reflections without an environment.
The anisotropy is necessary to get the relief to pop.
I used rectangular lights in various locations and orientations, a couple for the high lights of the rim, a couple for fill lighting and some which I’d animated (position and orientation) to get moving highlight effects.
Here some renders with various settings, some different tonemappings, some with bloom etc.