Clipping Planes and Ground

I wondered if there was a way to exclude the ground plane from being clipped with a clipping plane.

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ME TOO. Chopping off the shadow makes for terrible drawings.

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not sure I fully understand what you mean, but you can disable the shadows check box in the display mode you are using :man_shrugging:t4:

In the attached picture, you can see the floor is cut at the same location as the millwork. What I would prefer is the floor to continue uncut into the foreground. It’s not a big issue, but we can exclude objects from being cut, why not the floor?


Want shadow. Don’t want line.

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Hi Rhettro -

Which display mode are you using?
Please provide a simple file and the output of the Rhino SystemInfo command.
-wim

Sure. I’m using monochrome as the rendering type.

Rhino 8 SR15 2025-1-19 (Rhino 8, 8.15.25019.13001, Git hash:master @ 74164bdf5469c2f269746857c54b8c44b74c7b24)
License type: Commercial, build 2025-01-19
License details: Cloud Zoo

Windows 10 (10.0.19045 SR0.0) or greater (Physical RAM: 16GB)
.NET 7.0.20

Computer platform: DESKTOP

Standard graphics configuration.
Primary display and OpenGL: NVIDIA GeForce GTX 1050 (NVidia) Memory: 3GB, Driver date: 12-3-2024 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 566.36
> Accelerated graphics device with 4 adapter port(s)
- Windows Main Display attached to adapter port #0
- Secondary monitor attached to adapter port #1

Secondary graphics devices.
Intel(R) UHD Graphics 630 (Intel) Memory: 1GB, Driver date: 8-20-2021 (M-D-Y).
> Integrated graphics device with 3 adapter port(s)
- There are no monitors attached to this device!

OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
GPU Tessellation is: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)

Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High

Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 12-3-2024
Driver Version: 32.0.15.6636
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 3 GB

Rhino plugins that do not ship with Rhino
C:\ProgramData\McNeel\Rhinoceros\8.0\Plug-ins\Datasmith Rhino Exporter (d1fdc795-b334-4933-b680-088119cdc6bb)\DatasmithRhino8.rhp “Datasmith Exporter” 5.5.0.0

Rhino plugins that ship with Rhino
D:\Rhino 8\Plug-ins\Commands.rhp “Commands” 8.15.25019.13001
D:\Rhino 8\Plug-ins\rdk.rhp “Renderer Development Kit”
D:\Rhino 8\Plug-ins\RhinoRenderCycles.rhp “Rhino Render” 8.15.25019.13001
D:\Rhino 8\Plug-ins\rdk_etoui.rhp “RDK_EtoUI” 8.15.25019.13001
D:\Rhino 8\Plug-ins\NamedSnapshots.rhp “Snapshots”
D:\Rhino 8\Plug-ins\MeshCommands.rhp “MeshCommands” 8.15.25019.13001
D:\Rhino 8\Plug-ins\RhinoCycles.rhp “RhinoCycles” 8.15.25019.13001
D:\Rhino 8\Plug-ins\Toolbars\Toolbars.rhp “Toolbars” 8.15.25019.13001
D:\Rhino 8\Plug-ins\3dxrhino.rhp “3Dconnexion 3D Mouse”
D:\Rhino 8\Plug-ins\Displacement.rhp “Displacement”
D:\Rhino 8\Plug-ins\SectionTools.rhp “SectionTools”
Piece-x.3dm (7.8 MB)

Thanks.
When I open that file with default Monochrome settings, it looks like this:

Have you modified your Monochrome display mode?
-wim

I may have. Is there a setting I should look for?

Since you are on Windows, modified default display modes will be indicated in blue. When you then expand the sections in a display mode, changed individual settings will be indicated in blue.
-wim

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Thanks Rob,

This is what I was missing, the check box in the shadow settings. This fixed my issue.

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