Dude WTH did you do, it’s 2:30 and I can’t go to sleep because I have to figure it out
Thanks Gijs. I’ll look forward to checking it out. And see if it only works on closed polysurfaces. Section Tools works even if they aren’t closed.
It’s must be a combo - he did something with the clipped objects and the display mode. Just the display mode doesn’t work in my template. XD
I was about to ask you
assign a material (texture) to that clipping plane and it should work (or simply copy over the clipping plane from the file I posted to see its settings)
Are you sure this is correct?
well, I mean no bitmaps
There’s the catch, so you lied
same thing bitmap = texture
you almost got me
guilty as charged
So, I played with materials to emulate clip hatches. It’s not easy/simple or straightforward. It’s also a huge performance killer. The more objects clipping plane cuts through, the lower frame rate you get. It’s not gonna be viable for medium to large architectural models. You’re going to hate life even setting up your views in your details.
Alan’s post up near the top about Section Tools is what I would now echo.
I’ve gone back to it. I find Section Tools awkward, but it’s the only efficient reliable way to create fills, and as far as I can tell it’s the only way to do it on some open polysurfaces.
But I’m only using it to create the fills, and using clipping planes* for clipping sections. That’s because though the st fills appear in the model in any view, the st section can only be set to clip in one view (as far as I can tell) which means clipping planes are required for every other view. This means creating a clipping plane plus a Section Tool section for every section view (except one).
It’s cumbersome, but it’s the only reliable way to create section fills, as far as i can tell.
*that’s for 3d view viewports. For 2D views I’m using VisualArq Section/Plan Views (not make2D) because they’re updatable. To align 2d views with st fills I move the 2d views to where I’ve put “stLayouts” (the name st gives for stfills placed independently from the model in the project). I don’t move these stLayouts to the 2dviews – 2 reasons for this 1) stLayouts can’t be placed with precision when they’re generated and 2) they can never be moved (stMoveSection only moves the plane where the section intersects the model.)
Maybe this points to a resolution.
Mayeb a one word command trigger this script in this post: Surface to hatch (inverse of explode hatch)
Maybe spend a couple of hours to understand and combine the two scripts. Create custom toolbar and button and make the button run the script?
That doesn’t sound like much work for a developer or someone who codes but it seems like a lot more than two hours’ work for someone who knows nothing of coding (like me, for example.)
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What frustrates me is when someone is assuming that people don’t have desire to learn because they are not willing to code every simple stuff by their own. Especially, when there are a lot of users asking for the same functionality to be added/fixed/enhanced.
A day for all of us have only 24 hours and some people just want to keep healthy proportions in time spent between designing or actual work and workarounds, coding their own tools.
I can agree upon that nowadays with current tools, being a 100% designer is not the best strategy. But when it comes to highly demanded, not very customized tools and options (like one mentioned in this thread) it is alright to aks for them.
This is an opinion from the person who finds a lot of satisfaction in forging his own tools. Unfortunately, at the end of the day, the design is what I am asked for (and what my initial goal was) and no one cares if I made myself a script in the meantime.
There is always not enough time for the good design and a need for smart tool is what brings people to Rhino. Many of them are hoping that with Rhino they can spent more time on their work, but instead of too often they are hearing that it should be the opposite - more time on custom tools/less on the design.
And again, I would like to emphasize that I personally like to spend time on developing tools, getting to know them better, but sometimes it goes to the extend that is ridiculous.
I got a huge respect for this community and their plugins - especially for the grasshopper, but I understand the frustration of some users.
On the other hand…whatever.