As seen in the picture, clipping plane seems go crazy, when provided with more complex geometry than a box (literally)…
greets
As seen in the picture, clipping plane seems go crazy, when provided with more complex geometry than a box (literally)…
greets
Can you please post your 3dm file?
I drew a box then twisted and bent it and the clipping plane worked fine.
Please run SystemInfo and post the results here. Your system may be using a different set of code based on the available OpenGL version than what John is using.
Thanks
@stevebaer this might be something related to Rhino 6 for Mac wip no AA (doesn't use the better display adapter)
Two different GPUs reported…
I doubt it, I enable a different shader on ATI gpus since they perform terrible with translation shaders. This shader was just written and I probably don’t handle clipping planes correctly
Thanks; I’m able to repeat this bug on an ATI OpenGL driver here. We wrote a some special code to try and work with the ATI OpenGL drivers on Mac (which I know is the typical Mac nowadays) because they have been a bit problematic. This looks like another manifestation of the problem.
I’ve logged the bug at https://mcneel.myjetbrains.com/youtrack/issue/RH-48121
If you’re willing to try, here is a brand new build that has my fix in it from last night.
http://files.mcneel.com/dujour/dmg/rhino_wip_6.10.18243.12036.dmg
This should be fixed in the latest RhinoWIP. Please give it a try on your AMD card and let us know if it still gives you trouble. Thanks again for reporting this.
Thank you guys for the effort - ClippingPlane seems to work fine in the new built!
Keep up the great work!
Greetings, Rudi