Circular Kirigami using Kangaroo

Just to not let this question…

Your definition used way too short cuts!
“Bridges” that connect one ring to the other are much shorter than the cuts.

Here an attempt:


circular kirigami_V01.gh (25.7 KB)

Inside I’ve made a custom c# that “cut” a mesh (unweld) and move vertexes away from the cut:

Possible tweaks for better simulation would be:

  • using equal length segments (currently outer ring is much more rigid than inner ring, due to same amount of edges
  • using a better solution to keep the paper un-shearable (currently, if you go too fast, it shears instead of bending…)

Hope it helps…

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