I made a NURBS curve from points and divided that curve. Then I make circles on planes based on the points from the divide component and “tangent” from the divide component. When I move around points making the initial curve, the ends of circles jump between one vertical plane (xz) and another (yz).
Looks like the “tangent” vectors might be impacting the plane orientation. Please advise how to keep them “locked”. Later on, I want to divide the circles and rotate (twist), so it’s important for me, that all circles have a starting point from the same direction.
CirclesAlongCurve.gh (9.4 KB)