Hi there,
So I have a pattern of circles on a 3d surface and I would like the radii of the circles to vary according to where in the surface they are. For that I have built an attractor point and I measure the distance from each center to this attractor point. It works fine, but, I would like zone ‘A’ to have bigger radii than ‘zone B’ and ‘zone C’ to graually fade away. I can get a fade from B to C but struggle to make circles grow in between in zone A (hope this makes sense, please check picture). I thought I could manage with a graph mapper but it is not quite there.
Almost, I still need bigger holes in the ‘zone B’ instead of haveing them fade away. They can’t be as big as in the center bc the surface compresses but ideally I would have a similar surface distance between circle quads (as in zone A). Hope this makes sense…
Hi,
so I’m now owrking on a similar surface-problem. I have taken your solution as a base and reworked it a little. I’m getting OK results using 2 point attractors located at the extremes of the surface (which effectively make the holes nearby smaller). However, I would like to be able to control the ‘influence range’ for each attractor point independently. Is there a way for me to split the list of points after the ‘pull point’ component? So I can control the behaviour of each attractor individually?