Circle Packing varying geometry

you could try Wordle tool from my Nautilus plugin.
Here 4778 objects.

If there is an offset the distance could be augmented, 3118 object here

The advantage of the tool is that you can use a more complex geometry for the rendering. It places flat meshes but just output the positions.
I can’t guarantee that there are no collisions.

And if you want to keep the same percentage of object set False to RndObj so the algorithm will try to place the first object in list then the second then the third … at random place if RndPlace is set to true.

If RndPlace is false, it is less nice and trys must be augmented to fill

with 4000000 trys, 5138 objects

Number of objects per group
Ratio is correct

random_molecules (36.7 KB)

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