Circle packing on Sphere

Hi guys,
I’m wondering if someone can help with this.

I have a spherical mesh with some points on in. I’m trying to figure out a way to automatically create some circles with fixed radius and face them correctly according to the mesh normals.

I’m trying to follow this thread:
but I can’t figure out why it’s not working with my project.

I’m posting an image and the project to explain better

sphere-points.3dm (3.8 MB)

Thank you very much!


I’d do it like this using Grasshopper…

The radius is fixed for all the circles as you mentioned but there’s no attention to preventing overlaps… I suspect that’s where things get much more complicated so hopefully you don’t need that bit.

Thanks @BrianJ, this helped a lot, it’s easier than I thought!

Overlapping doesn’t bother me because the radius I need is 0.5 so it’s perfect.

Thanks again