Good afternoon,
I want to define the size of my glTF material normal maps on the fly.
I’ve been doing this via Grasshopper with an input that feeds Fill Texture, Draw, and Squid components but I think this cumbersome.
So I’ve been looking into addressing this directly via Three.js. Before I go down a rabbit hole and with reference to:
Is this possible - without messing everything up? A potential upcoming feature?
Thanks,
Winston