I’m trying to create a button that makes 3 different hatched sections of 1 object. The hatch pattern, rotation & scale need to be different for each section. What I currently have for one of the sections is ->
-SetActiveViewport Front
-Layer _current 2D_Docs::Overview::o3D-data::o3D-gripBsec enter enter
-sellayer Solids::Grip
_section 0 100,0 _ExtendSection=Yes JoinCurves=BySectionPlane enter
-Hatch Boundary=No Pattern=Hatch2 Rotation=45 Scale=7 enter enter
-Layer _current _scratch enter
It is working as expected except for setting the hatch properties. Currently the properties remain set to the last command line setting. Something is wrong with the syntax I’m sure. What am I missing?
TIA
Robb