The testPerFaceMaterial is not recognising any command (only TestDecimalPoint is suggested by the command prediction), so I haven’t made a complete aproach to this.
Anyway, the track of doing it with materials in spite of object’s color brought me to configure my “Rendered” display mode (just by changing ambient color and showing curves, edges, etc.) in order to work in “Rendered” mode with a similar performance than into the “Shaded” mode, so now I’m ready to comfortably use the command that is not working (lol).
In fact, this tests with the display mode are bringing me to another question related:
Could we combine material and object color visualisation into the same polysurface with
testPerFaceMaterial? That would be cool.
Anyway, since it’s not a must into my work routine I think the best option is waiting to get the V6 and work it by sub-object selection. Is it working only with materials there or we can also change object’s color by sub-object selection?