This is fantastic Quan Li, thanks for taking the time to look at this
. I thought that I had come up against a dead end here. It’s a Truly unique community we have here. Thanks to everyone who contributed. I enjoy stepping through each stage and figuring out why it works. After years of Rhino, there is still, so much to learn. ![]()
Ok that makes sense, thanks for explaining.
JUST to be clear : this answer is for Mesh having UV, not about mesh face colors
I made some changes, so now I will output meshes that you could join.
if mesh is too far from mesh with UV I will put UV with a default value. Let say (0,0). So if you color the corner of the texture at (0, 0) all objects too far will have a same color
1.9.9 posted
Nautilus_Test LD.gh (4.0 MB)
Hi Laurent,
Thank you for updating, this works perfectly. Apologies for the delay, I was having issues getting it to work (completely my fault). This is also super fast thank you ![]()
Thanks for the report, I think I’ll still have some improvements to do but I hope they will not affect the global functionality.
Also I have some components to update in order to take into account texture coordinates and colors and many others things related to do.
I’ll keep my eyes peeled. I am happy to complete any testing on real-world applications and provide feedback.
Kind regards,
Kevin


