Question:
I am a 3D artist that is very familiar with Maya, however I am recently doing some work using Rhino and learning it from scratch. While I don’t mind learning new things, the muscle memory I obtained by using Maya is bothering me while using the 3D viewport. I am writing to ask if there is a way to customize Rhino to navigate in 3D more similar to maya, more specifically, change which key controls pan/zoom/rotate.
Problem:
Currently, the viewport in Rhino works in the following way:
Tumble - RMB
Zoom - alt + RMB or ctrl + RMB
Dolly - shift + RMB
I want to customize it into the followings:
Tumble - alt + LMB
Zoom - alt + RMB
Dolly - alt + MMB
What I tried:
I tried looking into Files-Properties-Rhino Options and looked into Aliases, Mouse, and Keyboard, but don’t seem to find something that works for what I am looking for.
Not necessarily what I am asking for in this question, but to my knowledge, there isn’t such a way to do that in Maya, as Maya only has dollying, zooming, and tumbling.
A workaround if you really want to do that with a user-created camera (In my pipeline, usually we call it render_cam) is present, tear off a copy of the viewport so you get the view from render_cam and persp. Then, you can simply change the rotation of the render_cam by selecting it in persp and rotate it however you like.
It is unfortunate because as I know it Unity and Unreal also has it, but for the purpose of Maya I don’t find such a feature necessary because most of the time there is either a set render camera which the entire scene is optimized for that or simply modeling and rigging which normal tumble does the job pretty well.
Having the pan, zoom, orbit, and pop-up fully customizable is really something every 3D program should incorporate, with presets to choose from that match the other major programs. Versions of this request have been made in forums here and on Autodesk forums for years. It is truly amazing to me that none have incorporated a fully customizable pan, zoom, orbit, popup except for possibly Blender. This one simple thing is what prevents me from wanting to use Fusion360 for parametric, since I am use to Rhino3d. Both companies would benefit because the software does different things, and switching your muscle memory to different navigation is incredibly frustrating.