Hi everyone,
I try to solve a general problem. I have a Surface Population Definition, which works fine with smooth horizontal surfaces. As soon as I try to feed an vertical, more cylindrical surface the order of the oriented geometry on this surface starts to become random and therefore some 4PtSurface Components start to become intertwined etc.
I guess, I need to find a way to change the index order of the Points I am using for the 4PtSurface Component based on the orientation along the surface or the coordinates?
Maybe it also would work with a smarter way to orient the initial geometry on the surface patches.
I am a teacher for Digital Processes for 2nd Year Architecture Students and would appreciate any comments on the problem, since I am using it as an assignment, claiming that one could use it on different surfaces, which is obviously not the case
Best, Kath
Populate Surface_Index Order.gh (35.6 KB)