Looking at the video again it seems this part is very far from world origin
That could be the cause of rounding errors like these.
What if you test this with the same object close to the world origin?
Please see attached a file that I just made for reference, where again I have the same issue.
I have made a 10mm hole inside a ‘plate’… I proceeded to chamfer the edge of the hole, and when I dimension the outer edge of the chamfer, I have inconsistent dimensions… somehow it looks like it is finding or referencing different centre points when dimensioning.
The ChamferEdge command (like many others), follows the edge using a surface fitting mechanism that says within the model tolerance. This explains what you’re seeing as a small change in the resulting radius. A tighter tolerance will result is a more complicated edge curve, but will reduce the variation in the dimension.
If have a clean circle is the goal, then don’t use ChamferEdge.
Draw circles and created surfaces using them with Loft instead.
Thanks… I have in the past created a loft / revolve to produce a clean, true output, whoever this does use a lot of extra processes / commands to produce…
I have just tried in V6, as @pascal mentioned, which works well.
For V6, the developers tried to add “special case” examples (like using circles), instead of using the surface intersection fitting that works for irregular shapes.