Chain edges using Rhino.Geometry.Brep.CreateBlendSurface

The BlendSurface command in the viewport has an option to chain edges.

Is there a way to chain edges using the Rhino.Geometry.Brep.CreateBlendSurface command?

Hi @FChest,

Currently, no. I’ll add a wish to the big list for this.

Thanks,

– Dale

Thank you for your reply. Do you think there is a workaround? I want to connect two surfaces using Rhino.Geometry.Brep.CreateBlendSurface but the edge on both surfaces is broken in several shorter edges. Is there a way to connect both surfaces considering the full edge length?