CG Talks podcast season 3 has just started!

Hi guys!

We have just started the third season of the CG Talks podcast. The first two episodes were mostly news, so I thought I would post the third one, ‘Fringes of CG’.

In the far reaches of the CG animation world, beyond the reach of mainstream pop culture, dwells some pretty incredible and sometimes batshit crazy content. Join us as we descend into the surreal landscapes of out-of-the-box creators, and reexamine our perception of Art and Creativity!

Before listening I encourage you to check the resource links – there is a lot of weird stuff to watch.

CG talks S03E03: Fringes of CG

We have just finished recording the next episode with Vaughan Ling as a guest. Tutor, modeler, concept artist and creator of Heavypaint painting application. You can get more info about him from his Youtube channel - HEAVYPOLY

So stay tuned for the next episode! :blush:

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CG talks S03E04: Spiders heavier than paint - interview with Vaughan Ling | Heavypoly

In this episode of CG Talks - the podcast where CG guys talk about CG, we are privileged to chat with Vaughan Ling - 3d artist, the teacher also known as Heavypoly.

Vaughan, DJ, Marco, and Michał(aka Andrew) discuss Vaughan’s recent app development endeavor with Heavypaint. An Interview with Vaughan could not go without mentioning his impressive input to Oscar-winning feature film animation “Into the Spiderverse” and other successful projects.

What open source tools like Godot Engine and Blender mean for his workflow? Can one take an unorthodox path in UI design and succeed? Is there life for an artist without undo? Answers to these questions might just be found in this exciting but also laid-back podcast episode!

Listen on digital platforms

Hey guys!

Andrew here from GarageFarm.NET Academy

I’m sharing a handful of new episodes of our GarageFarm.NET Academy podcast – CG Talks.

CG talks S03E05: Your favourite part of the 3D workflow is…?

In this episode of CG Talks DJ and Marco discuss the stuff they enjoy most in the whole 3d workflow. While everyone seems to hate UV unwrapping, it is not that obvious what actually is the most fun and satisfying thing to do in the vast 3d graphics world.

Modeling, sculpting, scene layout or lighting, or just obsessively tweaking the render settings parameters - it is all up to one’s tastes and preferences.

CG talks S03E06: Old and new generations in the 3d industry

In this special episode, DJ introduces Amiel - our young and talented content creator, who does Substance Suite-related tutorials for Garagefarm.NET Academy. With Marco and Andrew taking a short break (no worries they’ll be back soon) we dive into the personal experiences of older and younger generations in the CG industry.

How was it back then when books were still a viable option for learning 3d?
Are the times easier for young artists nowadays? Can plenty be a curse? Was PBR shading always a standard, and how to adopt the new when you are used to old ways of working? Are technical constraints good for creatives or is it better when things happen at a click of a mouse?

CG talks S03E07: Unreal Engine 5 Early Access | GarageFarm

In this episode, DJ, Andrew, and Amiel talk about Unreal Engine 5, what it means for the industry, and answer one of the biggest questions for 3D artists: Is Unreal Engine 5’s real-time ray tracing going to replace traditional renderers?

If you have suggestions about a topic you would like to hear about, or particular guests you find interesting, let us know in the comments. We will try to put together episodes based on your requests.

Have fun listening!


Hey guys.

A new episode of CG Talks has just been released.

CG talks S03E08: Epic acquires Artstation

In this episode Marco, Amiel and DJ are discussing the ins and outs of latest Epic Games’ acquisition of Artstation.

Is Epic the upcoming Big Brother of 3D Industry? What is their strategy? What’s in it for a simple 3d artist? Should we rejoice or fear?
What happened to Star Wars when Disney bought the franchise. Is freebie giveaway enough to change people’s habits?

These questions along with numerous digressions about a healthy lifestyle in a digital world, monopolies, imperial and metric systems, and many others fill this entertaining episode.

If you have suggestions about a topic you would like to hear about, or particular guests you find interesting, let us know in the comments. We will try to put together episodes based on your requests.
Have fun listening!


  • The next episode will be all about Substance software so stay tuned!

Hi guys

Andrew here from GarageFarm.NET Academy.

We have just released a new episode of our CG Talks podcast.

CG talks S03E09: Substance of texturing - interview with Amiel Goco

In this episode of CG Talks DJ and Andrew interview Amiel, our GarageFarm.NET team Substance specialist, and content creator.

We learn about the simplicity and also the huge power of Substance, and get valuable tips on how to get started and create CG materials like a pro.

On top of that, we learn why you shouldn’t keep your works on your
HDD even if you think they are not good enough and why Amiel considers himself rather a technical guy than an artist.

Stay tuned for the next episode, we will have an interesting discussion with motion capture software developers.

Hi guys.

Check out our new and very interesting interview with Deepmotion developers.

CG talks S03E10: Deepmotion - future of motion capture

In this episode of CG Talks - the podcast where CG guys talk about Computer Graphics we have very special guests - Mr. Kevin He (CEO and founder of Deepmotion Inc.) and their Product Director Mr. Ergin Dervisoglu together with DJ and Amiel they are going to talk about Deepmotion’s new AI-driven motion capture service and the technology behind it.
You will learn how working on World of Warcraft can inspire creative research on how to automate the animation creation process and lead to opening a cutting-edge tech startup.

  • What is the difference between AI and machine learning?
  • Is AI going to kill us all (or at least take away our jobs)?
  • Is automatic motion capture suitable for professional work?
  • How fast does it develop and can it replace expensive equipment?
  • Can physics simulation be automated?
  • Why did Deepmotion receive an Epic Mega Grant?
  • What about face tracking?

If any of those questions ever crossed your mind or at least seem interesting, have a listen to this episode and you just might find the answers.

Let’s dive into the future of motion capture that is happening now with video-based automatic mo-cap cloud service - Animate 3D by Deepmotion.

Attention! There is a nice treat at the end of the podcast for our listeners who want to test out Animate 3D :slight_smile:

Check another CG Talks interview. This time we invited Michael Bridges from Canopy Games.

What is the best way to learn Blender and 3d graphics? Let’s discover it in our latest CG Talks podcast episode, where we’ve hosted a special guest Michael Bridges - a Blender 3D tutor, indie game developer, founder of Canopy Games, and a co-host of the Blender Nest podcast.

This time we’ve discussed the experience of getting into 3d for the first time and various learning approaches. How to advance quickly and in a thorough manner? Is there a real value in taking structured paid courses? Is university any good for a 3d apprentice?

If you’re interested in 3d graphics, learning Blender whether for game development or any other use case, listen to this episode to discover the tutor’s point of view and get some inspiration to choose your learning course - You’ll find the conversation interesting with a big dose of positive energy and humor!

Have a listen and enjoy!

Hey guys!

Another podcast from our mom’s basement is online. I hope you will find it interesting.

S03 E13 | From MMORPG games player to AAA visual storyteller - interview with digital artist Mathias Zamecki

In this episode of our CG Talks Podcast, we are honored to interview Mathias Zamęcki, a high-end visuals creator for the gaming and animation industry.

Mathias has worked for numerous well-established brands including Blizzard, Digital Domain, Riot Games, Blur Studio, CD Project Red, and many more.

Despite his young age (Mathias has just entered his thirties), he has gathered massive experience in the CGI industry. Being a self-taught artist required a lot of drive, passion, and perseverance.

Mathias is very active on a lot of social media platforms so make sure you follow him to see what he’s up to (there’s always something inspiring going on) and to get valuable resources and tips that can help you on your digital artist’s journey: