CG Talks podcast - season 2

Hi guys!

We’ve had already released the first episodes of the second season of CG Talks - a podcast where three CG guys talk about CG.

We took care of overall better technical quality and found new interesting topics to talk about.

You can also find us on these platforms

Here are the episodes:
links to episodes on Youtube

CG talks S02E01: DOES SIZE REALLY MATTER? Maps, and frames- when and when not to go big
There’s a lot of buzz about 4k frames or higher as a future standard for film. How might that affect the 3d animation industry, and in what other ways do hi-res images play a part in the CG workflow? In this episode, DJ Andrew and Marco look into it!

CG talks S02E02: Epic Games battle is epic
In this podcast, Dj and Andrew discuss their thoughts and feelings on the current legal struggle between Epic Games and Apple, and how that impacts the CG industries, tools, and creators!

CG talks S02E03: Are there really rules in Art?
In this episode, Andrew, Marco, and DJ go over the timeless practices in art, the outlook on these practices today, and how our digital world has affected our perspectives on what Art is in the first place!

CG talks S02E04: What is the best approach to modeling?
In this episode, Andrew, DJ, and Marco touch on the different aspects of modeling, what to look out for, when some rules can be broken and what lies on the horizon for 3d modeling in general.

Stay tuned for more!

Hey guys!

We have just finished the second season of our podcast. The third season is coming – we will do more interviews with CG artists and plan to talk with software developers as well.

I encourage you to check the episodes from last year, especially the ones with our guests - Sayan Mondal and Erin Woodford.

CG talks S02E06: Why and how to optimize your scenes?

In this episode, Andrew, DJ, and Marco talk about how optimizing your 3d scene can save your sanity, what aspects of your project could be adding unnecessary render time what you can do to render your scenes faster on a render farm even without much technical rendering knowledge!

CG talks S02E07: A living with Blender - interview with Sayan Mondal

In this episode we introduce an exclusive interview with Sayan Mondal - founder of
The interview includes Sayan’s origin story and how he decided to pursue his own path as an artist and entrepreneur instead of continuing a regular education curriculum. What led him to dive deep into procedural shaders in Blender. We talk about constant learning and improvement as well as art and important inspirations and role models. The conversation develops into sharing thoughts about the modern CG industry, young and older CG artists, and their pros and cons. Along the way, we touch upon topics like A.I. Crypto Art, Inktober, November, and NPR rendering.

CG talks S02E09: Nodevember procedural magic with

In this episode of CG Talks, Marco, DJ and Michal sit down with Erin Woodford of Erindale fame. Erin is an artist, designer and entrepreneur specializing in creating procedural objects and surfaces in Blender. We learn about his discovery of procedural design and the experience he’s had on the journey so far.

Erin also demystifies proceduralism and explains how despite the nuances in this workflow calling for a less intuitive or conventionally artistic mindset, it isn’t something reserved for people with coding experience or mathematical thinkers.

If you’ve been curious but apprehensive about learning proceduralism, this episode is for you. Procedural workflows are certainly key for the future of CG so if you want to jump on the bandwagon, it’s about time (and lots of fun anyway)! This might just be the thing that motivates you into participating in next year’s Nodevember!

CG talks S02E11: What is shading and how to nail it?

In this episode, DJ, Andrew and Marco talk about shading - what it means for 3d artists, and a few key considerations to take when working!

I hope you will find them interesting. :slight_smile: