Hey. I’ve got some strange problem with capping the polysurface after Sweep1.
I’ve got curve and rail as on picture below. The location of starting point is not accidental. After Sweep1 I want to have seam in this point.
After Sweep1 everything look fine. I’ve got my front face divided as I wanted.
After making cap on my polysurface, something strange is happening. The front face is corrupted which can be seen in shaded and rendered view and in zebra analysis
This resulting impossibility in latter BooleanDifference operation.
Why is that ?