I was wondering what the right way is to tackle this.
The side surfaces have a nice curvature, but capping it makes it too perfectly flat. Not nice in rendering. Slightly bulged would be better. I would think to trim everything a bit before the curves are going flat horizontal and creating a cap following the curvature, but not realy sure what the best approach would be here.
Hi, you could try to apply _CageEdit using the Bounding Box option and try to modify the shape using control points. For this, I suggest to use the closed polysurface instead the open polysurface. I can’t open the file because you are using R6 so good luck!