The Alt-key worked to get the dialog to the front.
But, still using the dialog/ moving mouse sometimes gets a bit heavy.
The current one didn’t have as much geometry so maybe I’ll try with throttle value to see how that changes next time.
If you have transparent or reflective materials, especially on lots of objects rendering gets quite heavy.By default we do quite deep transparent and reflective bounces, up to 128 per ray. You could play by setting them lower, but if you rely on good inter-object refraction and reflection you need to keep them high enough to prevent black objects. To see what I mean add a couple of reflective spheres close to each other, then set glossy bounces to 1. (remember to toggle between another mode and Raytraced to use the changed setting). Then keep bumping the glossy bounces and restart Raytraced to see what I mean.