Can't seem to get "hue shift" to work

I’m using the “Light Concrete” material in Rhino 8, which has exactly the texture I need. I’ve changed the mapping to turn it 90°, good, fine. But I cannot change the color of the material, no matter what I do. “Hue shift” does nothing and I cannot see why.

I suspect I’m missing something obvious. Anyone else encountered this?

The hue shift will really only be noticeable for materials (textures) with colors. Concrete being almost completely gray, meaning almost zero saturation, won’t really be affected by the hue shift. Test it out with a different material, or even the beige concrete (I think there’s beige concrete right?).

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Oh, I see. Thanks.

What I’m trying to visualize is actual concrete painted yellow. The texture is just fine but I need to paint it yellow. Is the easy thing to do just edit the bitmap? Or is there some way I can put a yellow overlay on the texture?

How about setting base color then changing texture amount?

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If you fade the base color texture you can have the concrete show through:

But it looks a bit washed out. But you can play with the base color’s settings to get some of the definition back:

I also tried deleting the base color completely and it gives a bold opaque effect.
To get the stripes they’re just boolean difference’d. Not sure if that workflow will work for you. I’ve also texture mapped the entire block together so that the textures will align.

Thanks, that works. It does look faded, but the actual wall looks faded, so that’s OK.

If you want a properly painted feel you can set the color you want in the base color. Disable the color texture, but leave the bump texture enabled. That should give you the opaque effect with the bumpiness of the concrete material.

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