So I have a model of four walls surrounding a courtyard. I’ve cut through with 4 clipping planes. Two of them give the correct view through the corresponding viewports. The other two give me nothing. I’ve double checked the direction of the clip, the selection of the viewport to apply the clip, everything I can think of. No go. If I’m in the viewport and I flip the clipping plane, the model shows the other side. The plane is in the middle so flipping should show something on both sides. No?
Share a file please.
COURTYARD_TEST.3dm (3.9 MB)
There is a clipping plane object on the VERT_SEC_01::CUT layer that for some reason doesn’t show up even though it should be visible. If you delete that layer, it will fix the WALL_C viewport.
For the WALL_B viewport, you have two clipping planes applied to it and need to uncheck one.
EDIT: Specifically, for this clipping plane object, obj.IsNormal == True
and obj.Visible == True
, but obj.IsSelectable() == False
.
EDIT2: If I have the layout active, then obj.IsSelectable() == True
, but I still can’t actually select the object.
I had alternated switching on/off all the clipping planes to no avail. I found the same thing happening in another place. The problem viewports were copies of others, and I found making new viewports seemed to work better. I’ve never had a problem using copied viewports before? I’m assuming I’m doing something else wrong.
At any rate, I abandoned using clips and just Make2D the walls for the elevations. Trying had to keep up and hold on to the job. Many other problems rearing their heads. I’ll post in separate threads.
Thanks for taking the time to respond.