Hi,
first of all, thanks for the great work! the announcement really made my day
I have a issue with the delete button. When I select a component and hit delete, it isn’t removed from the canvas. I do hear a sound similar to the OSX error sound.
Software information
Software versions
Rhinoceros version: 5.2 WIP (5C83w)
IronPython version: 5.1.2015.131
Language: nl (MacOS default)
OS X version: Version 10.11.2 (Build 15C50)
Plug-ins
None
Third party kernel extensions
None
Hardware information
Computer hardware
Hardware model: MacBookPro5,3
Processor: Intel Core2 Duo CPU P8800 @ 2.66GHz
Memory: 8 GB
Architecture: Intel 64 bit
Video hardware
Graphics: NVIDIA GeForce 9400M 256 MB
Memory: 256 MB
Screen size: 1440 x 900
Displays: Color LCD (111dpi 1x)
USB devices
Apple Inc.: Bluetooth USB Host Controller
Apple Inc.: Apple Internal Keyboard / Trackpad
Apple Computer, Inc.: IR Receiver
Apple: Card Reader
Apple Inc.: Built-in iSight
Bluetooth devices
None
OpenGL information
OpenGL software
OpenGL version: 2.1 NVIDIA-10.0.40 310.90.10.05b12
Render version: 2.1
Shading language: 1.20
Maximum texture size: 8192 x 8192
Z-buffer depth: 24 bits
Maximum viewport size: 8192 x 8192
Implementation settings
Use texture compression: No
Appearance settings
Antialiasing: 4x
Mip map filtering: None
Anisotropic filtering: None
Software information
Software versions
Rhinoceros version: 5.2 WIP (5C83w)
IronPython version: 5.1.2015.131
Language: nl (MacOS default)
OS X version: Version 10.11.2 (Build 15C50)
Plug-ins
None
Third party kernel extensions
None
Hardware information
Computer hardware
Hardware model: MacBookPro5,3
Processor: Intel Core2 Duo CPU P8800 @ 2.66GHz
Memory: 8 GB
Architecture: Intel 64 bit
Video hardware
Graphics: NVIDIA GeForce 9400M 256 MB
Memory: 256 MB
Screen size: 1440 x 900
Displays: Color LCD (111dpi 1x)
USB devices
Apple Inc.: Bluetooth USB Host Controller
Apple Inc.: Apple Internal Keyboard / Trackpad
Apple Computer, Inc.: IR Receiver
Apple: Card Reader
Apple Inc.: Built-in iSight
Bluetooth devices
None
OpenGL information
OpenGL software
OpenGL version: 2.1 NVIDIA-10.0.40 310.90.10.05b12
Render version: 2.1
Shading language: 1.20
Maximum texture size: 8192 x 8192
Z-buffer depth: 24 bits
Maximum viewport size: 8192 x 8192
Implementation settings
Use texture compression: No
Appearance settings
Antialiasing: 4x
Mip map filtering: None
Anisotropic filtering: None