Can you bake to a specific 3dm file without open it?

I was thinkng maybe using single .gh and bake to different files inside a worksession?

Technically yes, you’re supposed to be able to load 3dm files into memory, modify them, and save them back out again, but there’s nothing in vanilla GH for this.

So there is something for that in RhinoCommon?

I’ll dive into the deep again :confused:


:thinking:

Have a look at the Rhino.FileIO namespace, specifically the File3dm class.