Can I use the ‘SCALE1D’ command on a polysurface without stretching my texture mapping? I just want to expand the dimensions of the polysurface without changing the XYZ size of the texture mapping. I have tried to select ‘Lock’, but it doesn’t work. And lastly, I can’t use box-style mapping because my texture will produce an error when I export it to a rendering program.
My guess without being in front of the computer:
Workaround
Transfer the mappping to a helper object, a simple bounding box, scale1d, transfer mapping from helper to scaled object
The method that I use is the ‘matchmapping’ command from the right object, but it actually wastes a bit of time, so I am trying to figure out how to expand the dimensions while the texture is still in the same size mapping.
You can use a World Mapping Coordinates so the textures size isn’t related to the objects anymore but to a “global” box .
Of course it works better if your object is more geometrical.
if you need it a lot you can also do a macro with _boundingBox _matchMapping _scale1d … pause … _matchMapping …
you can give the boundingbox a temporary name und use _selname and delete it at the end of the macro.
subselect faces or turn on solid points. moving then does not stretch the texture but will simply move the boundary. with solid points on or subselected geometry i believe even scale 1d will work, not on a computer right now but moving boundaries should work.