I have a model with many self intersecting meshes. Imagine a pyramid of cubes but inside are all intersected mesh walls. Is there a way to get the outside" “drape” or shell of the pyramid shape…so I don’t have to go through and trim each cube?
Hello - if you’re lucky, MeshBooleanUnion will help, and if the intersections are not self-intersections within a mesh but from different meshes. However, that is still not a very robust tool…
Hello - if the goal is to make contours, go ahead and make them overlapping (it will help to set the Contour command line option to group the output by contour plane), then set a CPlane or choose a view, that is parallel to the contours and select each group, one at a time and start CurveBoolean Set DeleteInput=All CombineRegions=Yes and then click AllRegions and Enter. Repeat for each group of overlapping contours.
Hi Tamara, you can try with Meshmixer, which is free to use, it has a tool to “make solid” a bunch of meshes all at once with the desired resolution. then you can bring the closed mesh to rhino and make the contours.
Other option inside Rhino could be as Pascal says, using contour at the beginning and then use CurveBoolean to merge into closed perimeters only, each layer of curves.