Can I get a polysurface from Sweep2?

I see that GH Sweep2 returnes an untrimmed surface, even if the section is a polygon, and this I suspect generates further problems when using boolean operations on that object. I know that if I bake it, i get a polysurface but is it possible to get it within Gh?


Found this thread that includes a scriptable component which converts the untrimmed surface into a polysurface

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Pufferfish has a Split Kinky Surface component that will do it, if that helps.


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works great, thanks!