… they can get crazy big (5+ GB each recently) and they fill up and snuff my SSD (C drive).
Actually, I’m probably missing something but would it make sense to have include/exclude options for which channels get written to the .rimage file? (as opposed to selecting which are visible after the render). I just did a bunch of renders from which I only needed the Distance (Z-Buffer?) channel which I imagine is pretty lightweight…
(using the Distance channel to generate animated stereograms, cos, you know, we need those…)