My current machine is a macbook pro 2013/14 retina with a Geforce GT 650m
As you can see the blue surface did not fully “make surface” because of a curvature shape. The curve was made using the “fillet” tool.This comes out even when rendering and I need fix this before I output final renderings.
In the image, you can see the blue surface doesn’t fully surface the curve shape. Instead, it’s jagged. I went to options > mesh > and change from jagged & faster to smooth & slower, and although that helped a little bit, it still doesn’t surface out perfectly to its shape.
please help! this hinders my renderings!