Camera cutting into ground problem

Hi there,

I am required to do landscape perspective renders; and a consistent problem arises.


In the image above, my focus point is the top of the flagpole. Look at the bottom of the screen, the ground is cut.

WHen I turn on the camera, you can see that it’s a massive thing, and intersects with the ground plane; as my focus point is relatively far away.

I can manually pull it back from this side view to make the camera smaller for still renders (not raytracing with aperture depth), but this is very inconvenient.
Ideally, I want my camera not to increase in size based on my focus distance. I want to be able to focus very far in the distance, at any focal length, and the camera stays the same size. This is absolutely vital for the ‘turntable’ command, where i must focus on the flagpole.

Best,
Jeremy

There is one solution requiring grasshopper and Horster; to create a small line between the camera point, and the target, and use the end of that line as the target. But this doesn’t allow for depth of field effects.

If anyone else may have experience this issue, any thoughts would be much appreciated.

Jeremy

Hi @jdelavaulx ,

I’ve seen this before too but having a hard time reproducing it. See if unchecking this option in Options > View helps…


If not, post a simple 3dm please that shows the issue with instructions for reproducing it.