Its been a little while since I’ve been GH’ing - in the depths of some hardcore delivery project in the dreaded RVT.
I was asked by a colleague who is planning a cycle if i could produce a surface based on a mapping image he has found.
I have got this working, however, this only seems to work with a specific UV setting. I’ve always found getting the correct “u” when using surface from points a bit of a dark art (/fumble)
I would have expected changing the extents x and y in this case to simply increase and decrease resolution.
Could someone please expand on why this changes the calculations so much?
(also 23 seems to give a believable result which matches what i had expected from the image - how could I have correctly ascertained this “theoretically”)
JamesBennettSurface.gh (543.5 KB)