As you might see, I wanted to deform the surface with CageEdit and the texture would stay at scale or shift or do some strange things.
I would like to deform an object but have the texture cling to the geometry and have it also deformed accordingly.
I am a texturing noob. So maybe somebody could help be how to maybe quickly convert this planar mapping to a UV mapping or to achieve what I was describing.
thanks a lot for any help on this!
Hannes


