[C#] Vertex color from bitmap in uv space [Solved]

@nathanletwory You wouldn’t believe where i found issue :smiley: I used Vector3d.Unset as @fraguada since i didn’t want to deal with procedural ones - “most” time those are cached to temp bitmaps. Although you have mentioned that you use zero ones and i didn’t think it will be such a struggle for newly created rendermaterial.

@nathanletwory :blush: Thank you very much for your time on this and i apologize that i didn’t catched that earlier. I think this topic could be marked as solved :ok_hand:

Cool. I think you should be able to mark a post as the solution. If not, then you can edit the topic of this thread to included [Solved].