Hi there, i’m learning a raytracing and shadow project, and would like to ask how to script a C# component for a bounding box that contains small meshes with 3 or 4 vertices, facing random directions. The size of the bounding box and number of meshes should be controlled by 2 sliders.
Something like this:
which taken from this shadow art graphics website: https://graphics.stanford.edu/~niloy/research/shadowArt/shadowArt_sigA_09.html.
Thanks!