Hi, how can I put this into a C# component and let it work for Grasshopper?
using System;
using Grasshopper.Kernel;
using Grasshopper.Kernel.Types;
using NAudio.Wave;
namespace RandomSoundGenerator
{
public class RandomSoundGenerator : GH_Component
{
private readonly WaveOutEvent _waveOut = new WaveOutEvent();
private readonly Random _random = new Random();
private WaveFileWriter _writer;
public RandomSoundGenerator() : base("Random Sound Generator", "RSG", "Generates random sound", "Category", "Subcategory") {}
protected override void SolveInstance(IGH_DataAccess DA)
{
int sampleRate = 44100;
int duration = 5;
int channels = 1;
byte[] soundData = new byte[sampleRate * duration * 2];
for (int i = 0; i < soundData.Length; i++)
{
soundData[i] = (byte)_random.Next(256);
}
var format = new WaveFormat(sampleRate, channels);
_writer = new WaveFileWriter("RandomSound.wav", format);
_writer.Write(soundData, 0, soundData.Length);
_writer.Close();
DA.SetData(0, "Random sound file generated");
}
protected override System.Drawing.Bitmap Icon => null;
public override Guid ComponentGuid => new Guid("{component-guid}");
}
}