we are doing a macOS GH component that uses a C++ library to do some work, on windows the component works with no problems. On the mac the C# part works fine but whenever we are trying to call functionality on the C API an exception is thrown.
The problem seems connected to code signing but I tried to sign and notarize the dylib with our apple developer ID but the problem still presist. Do any of you have experience with this? Any suggestion?
Thanks a lot,