C# cage edit


Is it possible to access cage editing functionality via c#? I found some stuff that looks promising in the CustomGrips documentation, but no examples or detailed documentation.

Basically, I need to create a cage, assign an object to transform, move the cage points around, and update the object all via c#.


And a follow up question: Are there any restrictions on the topology of the cage? Can you generate a cage (or least grips for deformation) from any set of points?

(Steve Baer) #3

I don’t believe RhinoCommon currently has support for the cage editing. I’ve added this as a feature request to our bugtracker


Great, thanks!