I am a L.Arch student using rhino and grasshopper to develop a plan for a former massive parking lot. The topic of the studio is related to soil health and community enrichment. I’d like to carry forward the existing conditions by planting into the existing cracks and encourage the plants to break down the asphalt over time. I’m going to add a perspective photo from the site, and a plan photo. The plan shows a yellow circle where the asphalt is still heavily present. FYI, nearly the entire site (now grass) was asphalt once upon a time.
(Clearly I don’t know the verbiage, but) I guess I’m looking for a script that can show cracking asphalt and include some kind of “attractor” that can influence the density of asphalt v. heavily planted areas.
interesting! I guess you are talking about a 2D top-view representation
how were you planning to represent/visualize asphalt and plants?
and where you aiming at recreating some sort of consecutive stages where the green sort of expands more and more “eating” the asphalt?
would you mind fast sketching your idea just to give a visual reference of the result you expect?
yes, a 2D plan representation! I want to visualize the plants as closed curves of varying size and density, and they can overlap. they can overlap the asphalt a little, but mostly fill in the cracks and large spaces between asphalt. I think the cracked asphalt should also be closed curve shapes (maybe the jagged-ness vs. organic-ness can be adjusted) that tesselate but do not intersect.
I think I envision making points in rhino that are attributed to the script so that at every point, a geometry of asphalt is drawn - the size and shape of which depends on how close it is to other points in the collection. The plant curves would fill the gaps once the asphalt geometry is established.
not really it’s not very clear if you want some sort of iterating simulation that has some particular behavior… but you would simulate something that exists only on the screen, with your rules of course, but not a realistic scenario
I would think that in your starting frame you have some closed shapes representing asphalt, and some points (outside of asphalt curves) representing plants
at each iteration each point generates a few children as neighbor points, and a check happens: those which lie on the asphalt are tagged differently and will not generate new children-points, but will continue to exist in new frames
when points inside a given sub-region of the asphalt curve reach a given density (count), then that asphalt sub-region is deleted, and the points contained in there also start producing children…
I don’t really know, just throwing out some thoughts maybe this is too complex and you were imagining something more simple? or maybe you just wanted the start scenario and a plausible end-situation, without anything in the middle?