Hopefully this picture explains my problem: I’ve added a bump map to a material. The bumps show up fine in Rhino Render and Rendered viewport mode, but not in Raytraced.
Frustratingly, I’m having the exact same problem in V5 with Neon&Brazil.
Does anyone have any ideas what could be causing this?
I’ve tried normal maps instead of B/W height map, and in V5 I tried Brazil procedural textures. All did the same thing, though I could swear I got it to work briefly in V5 yesterday, but alas its not working today.
(I’ve also tried .tga and .jpg file types, as well as CPU and GPU processing)