As an architect and a set designer most of my models are large enough and complicated enough to get into trouble with keeping my curves and surfaces perfectly parallel. In this respect, I am wondering if it’s conceivable to be able to immediately know when a curve or surface is not parallel to the world planes. For example, horizontal surfaces should be absolutely horizontal… vertical surfaces perfectly vertical, and the rest, of course, (sloping surfaces) would be whatever we wanted them to be. I know it is easy to say that it is up to us to make sure that everything is orthogonal as we build it, but mistakes do happen (sometimes one accidentally shifts a curve or surface and not be aware of it), then once you’ve built your whole model you end up having to take it apart to make it perfect – if you have time to do it, and if you don’t have time, you try to cover it up in your layout drawings.
It seems like maybe one could set a “mode on” where when one draws a curve or generates a surface in one of the ortho views you would be told if it was off-kilter. Like the program tells you of bad objects. Or it could be one of the analyze modes where you select a line, surface or polysurface and it would shade every element that is not parallel to one of the world planes.
Wondering if anyone else out there would find this useful?