Is there any built-in function for building a curve connecting two points (Point3D) on the same Brep ?(guarantee that these the BrepFace connecting these two points exist)

Connecting these two blue points through the yellow line.

Is there any built-in function for building a curve connecting two points (Point3D) on the same Brep ?(guarantee that these the BrepFace connecting these two points exist)

Connecting these two blue points through the yellow line.

Thanks, I will give the code to anyone interested, I also added trimming to only get the curve limited by my two points.

```
Vector3d v = new Vector3d(upperPoint.X - lowerPoint.X,
upperPoint.Y - lowerPoint.Y,
0);
LineCurve freeSpaceCurve = new LineCurve(upperPoint, lowerPoint);
Curve[] builtCrvs = Curve.ProjectToBrep(freeSpaceCurve, brep, v, doc.ModelAbsoluteTolerance);
if (builtCrvs.Length>0)
{
// Get and trim curve
Curve crv = builtCrvs[0];
crv.ClosestPoint(upperPoint, out double crvStartParam);
crv.ClosestPoint(lowerPoint, out double crvEndParam);
if (crvEndParam < crvStartParam)
{
double temp = crvStartParam;
crvStartParam = crvEndParam;
crvEndParam = temp;
}
Interval trimInterval = new Interval(crvStartParam, crvEndParam);
crv = crv.Trim(trimInterval);
}
```