My point clouds are disappearing in viewports with active clipping planes.
This is problematic for me because of the way Maxwell Render handles referencing heavy geometry by representing it in viewport with point clouds.
To reproduce the issue:
- Create a new 3DM.
- In the top viewport, create a clipping plane.
- Draw a mesh sphere, 300 x 300 faces.
- Run PointCloud and select the mesh.
- Block the resulting point cloud.
- Drag the blocked point cloud around a bit.