Bug: texture display shifted (walls, slabs)

Hello!

I’m encountering a strange texture offset in shaded mode, with vaWalls and Slabs. A regular box (or box in a block) looks ok. Moving the gizmo results in rather erratical texture display - it’s impossible to tell why it looks like it looks.

In raytraced mode, it looks ok:

Testscene:

texture offset.3dm (310.5 KB)

Rhino 8.23.25232.17001
VA 3.5.0.20135

Thanks!

Hi @Eugen I can see the texture has not a fixed point within that inner wall layer, and it changes the position when you move the wall. I believe this should not happen, so I’ll report it.

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Hi @Eugen We have fixed this issue in VisualARQ 3.7 RC1 version, available here: VisualARQ 3 - Version 3.7 RC1 released

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