I’m encountering a strange texture offset in shaded mode, with vaWalls and Slabs. A regular box (or box in a block) looks ok. Moving the gizmo results in rather erratical texture display - it’s impossible to tell why it looks like it looks.
Hi @Eugen I can see the texture has not a fixed point within that inner wall layer, and it changes the position when you move the wall. I believe this should not happen, so I’ll report it.