Hello,
Can somebody help me?
My surfaces and solids become transparent in rendered mode / AMBIENT OCCLUSION .
Hello,
Can somebody help me?
My surfaces and solids become transparent in rendered mode / AMBIENT OCCLUSION .
Hi @JJOostwoud
I had a similar issue the other day, but never got around to report it or even confirm it, but… in my case, I THINK it it had to do with the textures being png-files. I converted the file to jpg and all was good. It’s a bit a long shot, but maybe worth a try (if your textures are png, that is).
HTH Jakob
I am having the same issue, does not seem to be related to JPG vs. PNG. the bitmap texture i am using is a JPG.
Removing the bitmap texture from the mix does seem to give the correct shading. But changing the Bitmap around does not seem to solve this either.
Bitmap on
Hello - can you please post a file, with textures, or send to tech@mcneel.com (along with a link back here in your comments)?
-Pascal
File sent.
I exported a representative section of the geometry and have sent that to the email address.
Certain files I have been working with previously including this same texture do not present this error.
I am using a MacBook Pro running in bootcamp. The error also occurs on my colleague’s Lenovo Workstation Laptop.
Hello - I do not see what you are reporting, in the file you sent us. My guess of the moment is that you can try a video card driver update on the Windows side of your setup - can you please run
SystemInfo
in Rhino and post the results?
-Pascal
Rhino 6 SR19 2019-10-22 (Rhino 6, 6.19.19295.01001,
License type: Commercial, build 2019-10-22
License details: Stand-Alone
Windows 10.0 SR0.0 or greater (Physical RAM: 16Gb)
Machine name: -
Non-hybrid graphics.
Primary display and OpenGL: Radeon Pro 560X (AMD) Memory: 4GB, Driver date: 6-28-2018 (M-D-Y). OpenGL Ver: 4.5.13521 Compatibility Profile Context 24.20.11016.8001
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: Height
Vendor Name: ATI Technologies Inc.
Render version: 4.5
Shading Language: 4.50
Driver Date: 6-28-2018
Driver Version: 24.20.11016.8001
Maximum Texture size: 16384 x 16384
Z-Buffer depth: 24 bits
Maximum Viewport size: 16384 x 16384
Total Video Memory: 4 GB
Thanks - that driver is not ancient but it is getting a little gray at the temples - try updating that, if there is anything newer available. Open the Notifications panel (panels menu) and see if there is a note about drivers - double-click on that and follow along to see if there is an update.
-Pascal
I updated the video driver. Unfortunately that didn’t resolve this for me.
Hello - do either of these settings look different on your setup? Does changing them make any difference?
-Pascal
Same boxes are checked
Note that texture Preview represents the material correctly…
Are these the updated Bootcamp drivers you’re using?
https://www.amd.com/en/support/kb/release-notes/apple-boot-camp
If not please give them a try.
Any luck?
Yes, I just updated to 18.40
Are you using Vray?
Guys sorry that I’m not on the topic of appeal. But I crawled a bunch of forums and tech support AMD and did not find a solution to the problem. I have a GV-RX580AORUS-8GD video card and in games where there is Ambient Occlusion when it is turned on, I see graphic artifacts, shading as if as a three-dimensional dusty shadow. Tried clean installation of drivers of different versions via DDU nothing helped. Here I attach video materials:
Please let me know if you know what the problem is and how to fix it.