Description
A long thin surface created in Rhino 8 shows an incomplete render mesh. Part of the mesh is missing.
The UV mapping is also broken (it collapses into a thin strip in the UV Editor).
In Rhino 9, the missing portion of the mesh changes when switching between different Render Mesh quality presets.
the object is a bad object. If you run Untrim, keep trim objects, then retrim with the curves, it fixes the issue.
Do you recall how the object was created? If you can reproduce the creation of this bad object, then that’s something we can log.
I don’t understand your questions. There’s nothing to double-check I think, the object is bad. It looks like it was transformed and the transform wrecked the fillets. There’s nothing left to do then rebuilding the surfaces.
I recorded a short video showing a way to produce a similar bad object:
In the video, I select some polysurfaces and move them a small distance. After the move, one of the surfaces becomes corrupted (the mesh disappears / surface becomes transparent).
Running Check / SelBadObjects on the file does not show bad surfaces warnings. RHINO 8 FILE AM77Mesh Misssing03 011.3dm (291.2 KB)
The current CheckNewObjects system is useful, but the warning is an intrusive modal popup. Because of this, many users keep it turned off (and it is often Off by default), so most people never see the warnings.
A less intrusive system would be better. Possible improvements:
Non-blocking visual warning (colored outline, icon on the object, or a small status bar indicator)
Option to automatically highlight the bad surface (or flash it a few times)
Preference to choose how aggressive the warning should be (popup / visual / silent)
This would make it easier for users to keep the check active without interrupting their workflow.