Hi,
In some cases the colouring of selected sub-object is not reset after de-selection. I noticed that on subD, no sure if it applies to anything else, haven’t tested.
Steps to reproduce:
-
In an empty Rhino file, make a subD box (any number of segment):
-
Set render mode of perspective view to
ghosted
, and top view torendered
:
-
In the perspective viewport (ghosted), select a sub-object subD face:
-
Pan the camera in the top viewport:
-
Rotate the camera in the perspective viewport:
-
Click in an empty space of the perspective viewport:
As showed above, the face is still coloured yellow in the perspective viewport, like it was selected, when it’s not. At this point if you move the camera again in the perspective viewport, the face colour will be reset to un-selected.
Rhino 8 SR12 2024-10-8 (Rhino 8, 8.12.24282.07001, Git hash:master @ 2f42167325d83e0da0f3fe08e796c2b26e602bc5)
License type: Commercial, build 2024-10-08
License details: Cloud ZooWindows 11 (10.0.22631 SR0.0) or greater (Physical RAM: 31GB)
.NET 7.0.0Computer platform: LAPTOP - Plugged in [100% battery remaining]
Hybrid graphics configuration.
Primary display: AMD Radeon™ Graphics (AMD) Memory: 1GB, Driver date: 10-17-2023 (M-D-Y).
> Integrated accelerated graphics device with 3 adapter port(s)
- Secondary monitor is laptop’s integrated screen or built-in port
- Windows Main Display attached to adapter port 1
Primary OpenGL: NVIDIA GeForce RTX 3070 Laptop GPU (NVidia) Memory: 8GB, Driver date: 2-22-2024 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 546.80
> Integrated accelerated graphics device with 4 adapter port(s)
- Secondary monitor is laptop’s integrated screen or built-in portOpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: HighVendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 2-22-2024
Driver Version: 31.0.15.4680
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 8 GBRhino plugins that do not ship with Rhino
C:\Program Files\SimLab\Plugins\SimLab PDF From Rhino\SimLabPDFExporter.rhp “SimLab PDF Exporter”Rhino plugins that ship with Rhino
C:\Program Files\Rhino 8\Plug-ins\Commands.rhp “Commands” 8.12.24282.7001
C:\Program Files\Rhino 8\Plug-ins\rdk.rhp “Renderer Development Kit”
C:\Program Files\Rhino 8\Plug-ins\RhinoRenderCycles.rhp “Rhino Render” 8.12.24282.7001
C:\Program Files\Rhino 8\Plug-ins\rdk_etoui.rhp “RDK_EtoUI” 8.12.24282.7001
C:\Program Files\Rhino 8\Plug-ins\NamedSnapshots.rhp “Snapshots”
C:\Program Files\Rhino 8\Plug-ins\MeshCommands.rhp “MeshCommands” 8.12.24282.7001
C:\Program Files\Rhino 8\Plug-ins\RhinoCycles.rhp “RhinoCycles” 8.12.24282.7001
C:\Program Files\Rhino 8\Plug-ins\Toolbars\Toolbars.rhp “Toolbars” 8.12.24282.7001
C:\Program Files\Rhino 8\Plug-ins\3dxrhino.rhp “3Dconnexion 3D Mouse”
C:\Program Files\Rhino 8\Plug-ins\Displacement.rhp “Displacement”
C:\Program Files\Rhino 8\Plug-ins\SectionTools.rhp “SectionTools”