Bug?: Rendered Layout Detail view darker than normal

I see that in the latest(s) SR’s the detail view is darker than it should be. Are Layouts doubling the GI shadows or something?

In Layout mode:

When the detail is activated:

And in the model:

AND something odd is going on when printing:
Transparency messes up and removes colors and reflections on underlying objects.
Both in preview:

And in the PDF:

Hi Jorgen - do you see it switch dark to light and vice versa just double clicking in and out of the detail? I cannot see that here so far in our latest, I wonder what else is in play here.

-Pascal

Yes, that’s just what I see. I noticed it first on a friends laptop, but thought it was the older Geforce at play, on a different file. I have an RTX and all should be up to date, so I don’t know what’s going on.
I’ll send you the file and the system info is below:

Rhino 7 SR10 2021-9-13 (Rhino 7, 7.10.21256.17001, Git hash:master @ 68677dc86520a0de9485d8b8fa2e841e757733f3)
License type: Not For Resale Lab, build 2021-09-13
License details: Cloud Zoo

Windows 10.0.19042 SR0.0 or greater (Physical RAM: 32Gb)

Computer platform: DESKTOP

Standard graphics configuration.
Primary display and OpenGL: NVIDIA GeForce RTX 2060 SUPER (NVidia) Memory: 8GB, Driver date: 4-8-2021 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 462.31
> Accelerated graphics device with 4 adapter port(s)
- Windows Main Display attached to adapter port #0

OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)

Anti-alias mode: 8x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High

Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 4-8-2021
Driver Version: 27.21.14.6231
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 8 GB

Rhino plugins that do not ship with Rhino
C:\ProgramData\McNeel\Rhinoceros\7.0\Plug-ins\Twinmotion Direct Link 2020.2 (e24ee14a-9514-47da-8fe6-f6e61b20160e)\Twinmotion Direct Link 2020.rhp “Twinmotion Direct Link 2020” 1.0.6.0
C:\Users\mail\AppData\Roaming\McNeel\Rhinoceros\packages\7.0\ggRhinoIFC\2.1.49.0\ggRhinoIFC.rhp “ggRhinoIFC” 2.1.49.0
C:\Users\mail\AppData\Roaming\McNeel\Rhinoceros\packages\7.0\IntelDenoiser\0.6.0\IntelDenoiser.Windows.rhp “IntelDenoiser.Windows” 0.1.0.0
C:\Users\mail\AppData\Roaming\McNeel\Rhinoceros\packages\7.0\NVIDIADenoiser\0.4.0\NVIDIADenoiser.Windows.rhp “NVIDIADenoiser.Windows” 0.4.0.0

Rhino plugins that ship with Rhino
C:\Program Files\Rhino 7\Plug-ins\SolidTools.rhp “SolidTools”
C:\Program Files\Rhino 7\Plug-ins\Commands.rhp “Commands” 7.10.21256.17001
C:\Program Files\Rhino 7\Plug-ins\WebBrowser.rhp “WebBrowser”
C:\Program Files\Rhino 7\Plug-ins\rdk.rhp “Renderer Development Kit”
C:\Program Files\Rhino 7\Plug-ins\RhinoScript.rhp “RhinoScript”
C:\Program Files\Rhino 7\Plug-ins\RPC.rhp “RPC”
C:\Program Files\Rhino 7\Plug-ins\AnimationTools.rhp “AnimationTools”
C:\Program Files\Rhino 7\Plug-ins\IdleProcessor.rhp “IdleProcessor”
C:\Program Files\Rhino 7\Plug-ins\RhinoRenderCycles.rhp “Rhino Render” 7.10.21256.17001
C:\Program Files\Rhino 7\Plug-ins\RhinoRender.rhp “Legacy Rhino Render”
C:\Program Files\Rhino 7\Plug-ins\rdk_etoui.rhp “RDK_EtoUI” 7.10.21256.17001
C:\Program Files\Rhino 7\Plug-ins\rdk_ui.rhp “Renderer Development Kit UI”
C:\Program Files\Rhino 7\Plug-ins\NamedSnapshots.rhp “Snapshots”
C:\Program Files\Rhino 7\Plug-ins\Alerter.rhp “Alerter”
C:\Program Files\Rhino 7\Plug-ins\RhinoCycles.rhp “RhinoCycles” 7.10.21256.17001
C:\Program Files\Rhino 7\Plug-ins\export_PDF.rhp “PDF Export” 7.10.21256.17001
C:\Program Files\Rhino 7\Plug-ins\Toolbars\Toolbars.rhp “Toolbars” 7.10.21256.17001
C:\Program Files\Rhino 7\Plug-ins\3dxrhino.rhp “3Dconnexion 3D Mouse”
C:\Program Files\Rhino 7\Plug-ins\Displacement.rhp “Displacement”

Heck, I’ll put it here in case anybody else wants to have a look.
I even included the LIDAR 3D scan I did with my iphone… that stuff is a gamechanger for quick scanning and measuring. I used the Scaniverse app and it’s dead simple to use, really exceeded my expectations.

(As you can see, we are squeazing every space out of this little bath while still trying to keep it from looking too over crowded :laughing: )

Holo Bath.zip (11.5 MB)

Hah… I just upgraded to 7.11 and now it is actually a tad lighter in Layout than if I doubleclick…
(EDIT: On closer inspection that is actually just the reflection in the glass that is changing)
BUT printing still messes up a bit with transparency, I can see the images laid out behind the walls through the glass:

Layout:

Doubleclicking the detail:

And print preview:

@DavidEranen has been making some improvements here with respect to gamma correction in detail viewports. I believe the fix is in our latest 7.12 service release candidate.

1 Like

uh? i tried finding that app, google gave me something which i encounter veryyy rare :slight_smile:

1 Like

Oops s not c…
I updated the post above. Thanks!

image

1 Like

chee… i really also could have switched on my brain :flushed:

Here (latest) it looks like the detail view switching is correct but the print preview is indeed wrong- from a detail only it seems. From model space it seems OK

I’ll get this on the heap.

Also, from model space, printing vector wants to print wires only, from a layout it will print the detail’s mode. I am not sure if that is expected…
Swapping vector and raster changes things, in printing from layout, but not to wireframe just correct and less correct rendered.
AND, @Holo having gone to check what happens in model space, going back to printing from Layout now looks much much better… Can you try that?

Here is a start: RH-66012 Print: incorrect visibiluty

-Pascal