On this simple shape it seems the render mesh fails to update when the edge is moved down ?
The side triangular face was made with Loft.
The problem does not exist if the face is extruded and trimmed. Is this the expected way to fill holes ?
Somehow it’s acting on that untrimmed surface as if it was a trimmed planar surface - so it ends up just pulling the edge out of tolerance rather than actually changing the underlying surface.
Note that this appears to be caused because of the singularity in the triangular surface. If I add a short vertical straight side so that it becomes a trapezoid, then moving the edge works correctly.